Friday, January 23, 2015

Summer Story Project

Summer Story Project

Scripts for the individual actors:

The Cat

when GREEN FLAG clicked:
                switch to costume: sunglasses
                say: Hello!
                say: I’m going to tell you about my summer.
                say: I spent some time at the beach.
                broadcast BASKETBALL SCENE (tell everyone it’s time for the next scene)


when I receive BASKETBALL SCENE:
                switch to costume: basketball
                say: I played lots of ball.
broadcast MOVIE SCENE (tell everyone it’s time for the next scene)


when I receive MOVIE SCENE:
switch to costume: bag of popcorn or chips
                say: I went on a date.  We went to the movies. 

The Crab

when GREEN FLAG clicked:
show: (Go up on stage.  You might want to pose like a crab by making your hands into claws.)


when I receive BASKETBALL SCENE:
                hide: (Disappear from the stage)


The Opponent

when GREEN FLAG clicked:
                hide: (Disappear from the stage)


when I receive BASKETBALL SCENE:
show: (Go up on stage.  You might want to pose like a basketball player.)


when I receive MOVIE SCENE:
                hide: (Disappear from the stage)


The Date

when GREEN FLAG clicked:
                hide: (Disappear from the stage)


when I receive MOVIE SCENE:
show: (Go up on stage.)
wait 2 secs:
say: I can’t wait to see Get Smart.  Would you believe I spent my entire check from work on these tickets?  No?  Would you believe that it cost me $15 for both using my student discount?  No?  How about a stick of gum and a nickel I found on the floor?


Stage

when GREEN FLAG clicked:
Switch to background BEACH: (Draw a picture of the beach on the white board.  A sun in one corner and a wavy line for sand is fine.)


when I receive BASKETBALL SCENE:
Switch to background BASKETBALL COURT: (Draw a picture of a basketball court.  Drawing the backboard and rim should be fine.)


when I receive MOVIE SCENE:
Switch to background MOVIES: (Draw a picture of a movie theater.  Drawing a sign that says movies should be ok.)




Scratch Broadcast Role Play Interwoven

when GREEN FLAG clicked:

when I receive BASKETBALL SCENE:
When I receive MOVIE SCENE:

The Cat

switch to costume: sunglasses
say: Hello!
say: I’m going to tell you about my summer.
say: I spent some time at the beach.
broadcast BASKETBALL SCENE
switch to costume: basketball
say: I played lots of ball.
broadcast MOVIE SCENE
switch to costume: bag of popcorn or chips
say: I went on a date.  We went to the movies.            

The Crab
show: (Go up on stage.  Pose like a crab.)
hide: (Disappear from the stage)

The Opponent

hide: (Disappear from the stage)
show: (Go up on stage.  Pose like a basketball player.)
hide: (Disappear from the stage)
The Date



hide: (Disappear from the stage)


show: (Go up on stage.)
wait 2 secs:
say: I can’t wait to see Get Smart.  Would you believe I spent my entire check from work on these tickets?  No?  Would you believe that it cost me $15 for both using my student discount?  No?  How about a stick of gum and a nickel I found on the floor?
Stage

Switch to background BEACH: (Draw the beach.)
Switch to background BASKETBALL COURT: (Draw a basketball court.)
Switch to background MOVIES: (Draw a movie theater.)


Thursday, January 22, 2015

Topic Description: This lesson introduces the concept of event driven programming and provides practice through the creation of an alphabet learning game.
Objectives: 
The students will be able to:

  • Explain event driven programming.
  • Write a program that responds to user created events from the mouse and keyboard.

Friday, January 16, 2015

Journal Entry / Blog Entry

  • What do you remember about Scratch from yesterday?  What do some of the blocks do?
Today's Goal:

   Objectives: 
   The students will be able to:
  • Develop a dialogue between two or more Scratch sprites.
  • Explain the reasoning behind how their dialogue works.

Tuesday, January 13, 2015

Welcome back,

         Today my students will;
Introduce the Scratch programming language, including the basic terms utilized in the language.
·         Use appropriate algorithms to solve a problem.
·         Design, code, test, and execute a program that corresponds to a set of specifications.
·         Select appropriate programming structures.
·         Locate and correct errors in a program.
·         Explain how a particular program functions.
·         Justify the correctness of a program.
·         Create programs with practical, personal, and/or societal intent.